GRIMFUTURE

The company

A registered studio in Yerevan, currently one person and hiring.

Portrait of Oganes Martirosyan, founder of Grim Future Studio.

Oganes Martirosyan

Founder, designer and producer

A designer and producer who has shipped on mobile and PC across several genres: core loops, systems, progression and economy, plus the production side, from managing outsourcing to getting a game out the door. Dropkick Rick went from concept to Steam release in six months, self published. Every system in The Iron Jest's playable slice, and every system in the Depth of Denial prototype, was built solo.

Grim Future Studio is where that stops being a one person job. It exists so the games can have the writers, artists and composers they need, on projects it owns outright.

  • 2025 to 2026 Lead Game Designer, Pharsalus GamesOwned the full design scope across several mobile titles. Five releases shipped in ten months.
  • 2024 to 2025 Game Designer, Kingdom of AniCore gameplay on an action stealth project for PC and console in Unreal Engine 5, inside a large cross functional team.
  • 2022 to 2023 Game Designer, Noor GamesEnd to end design across mobile titles: core loop, progression and economy.
  • 2020 to 2022 Junior Game Designer, Cyber MantisFirst studio role, and where the six years with Unreal Engine start.

Writers, artists and composers welcome

The studio is building the team its games need. If that sounds like you, or you publish games like these, write directly.

Get in touch