GRIMFUTURE
Concept art from Witnesses of War: Thomasz crouched with a scavenged bag in a ruined street, two bodies lying behind him.

Independent game studio, Yerevan, Armenia

Games about people, their psychology and their relationships.

Four games so far, from a city under siege to a wrestling comedy about a man who cannot stop talking. Very different tones, and the same job each time: make you feel something.

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Shipped on Steam

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Vertical slice playable

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On hold

6

Years with Unreal Engine

2026

Founded in Armenia

People before mechanics

We make games about the things a society would rather not discuss. What a war costs the people who never chose it. What happens to someone the system quietly stops counting. What a person will justify to themselves when the alternative is worse.

Heavy subjects, handled carefully, and always a reason to keep playing. We want the player to care what happens to the people on screen, and to feel the weight of the calls they made on their behalf.

Some of our games are heavy. Others are comedies, like the one about a crew of obsolete robots who find a fantasy kingdom and decide the safest way through it is to pretend they are its knights. Either way we keep the tone honest, and we let the player draw their own conclusions.

The goal is a stable AA studio that can fund its own decisions.

Publishers, press, collaborators

The Iron Jest has a playable slice and we will send you a build. Everything that lands in this inbox gets read.

Get in touch