
Dropkick Rick
A young prodigy with too much confidence and a mouth to match.
He clawed his way to the top and assumes the rest is easy.
Rick came up through the Mexican wrestling circuit and made it into the big American promotion, which he treats as proof that everything from here is a formality. The rest of the game disagrees with him.
Every confident decision he makes turns into something messier and funnier than he planned, and he never once updates his opinion of himself. The humour sits somewhere near Monty Python, if Monty Python were more absurd and considerably stupider on purpose.
Branching, and failing well
Losing is written to be worth it
Several story branches and arcs run through the game. Bad calls send you into comedic defeat scenes built in the spirit of the Henry Stickmin Collection, which means the wrong answer is frequently the more entertaining one to pick.
The branches diverge hard
Where Rick ends up depends on a long run of decisions, and the confident answer is rarely the one that gets him anywhere worth being. Finding a way through takes more restraint than he has, which is most of the joke.
Rick was written and drawn by people you have already read
The studio produced it, ran the outsourcing and shipped it. The two names on the page came in for the parts that make a comedy land.
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Script
Richard Anderson
An American comedy writer whose credits include Family Guy. He wrote Rick's voice, the branch structure and the defeat scenes.
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Art
Ruben Gonzalez
A comic artist whose portfolio includes work for Marvel and DC. Every character and comic panel in the game is drawn by him.
Concept to Steam release in six months, self published, and voiced in English, Spanish and Russian.
Trailer
Launch trailer
Key art






Out now, in three languages
Dropkick Rick is the studio's first commercial release and the proof that it can take something from an idea to a store page.